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The stereotypical gamer is male, in his teens or early twenties, devotedly gaming from his parents' basement. The actual make-up of the gaming population, however, is strikingly different. The average gamer is 34. And 40% of all players are women over the age of 18 - the industry's fastest growing demographic. Whatever the actual composition of the gaming population, there's still very much the sense that gaming is a man's world - both in terms of audience and in terms of developers. This isn't to say, of course that there aren't women playing and building all sorts of games. Oh the tales I could tell of raiding in Everquest! Oh the chainmail bikinies! Oh the princesses I have rescued! Oh, I do wonder sometimes, what would video games for women, by women look like? Would they be different? If so, how?
That's something that the new Vancouver-based gaming studio Silicon Sisters is tackling. The first female-owned and run video game studio in Canada, Silicon Sisters is committed to building games for women and girls - and building these games by women and girls. Formed by former Radical Entertainment executive producer Kristen Forbes and former Deep Fried Entertainment COO Brenda Bailey Gershkovitch, the studio releases their very first game today, School 26, available for iOS.
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Silicon Sisters plans to release more broadly-focused games soon, but says that all their games will all emphasize this sort of "social engineering" -- an emphasis on relationships and communication. These are legitimate skills for girls and women to develop, the studio argues, and something that will give them a competitive advantage in life.
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