Majority of Parents Say Video Games are a Positive Part of Kids' Lives


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TO ENTERTAINMENT, AND FAMILY EDITORS:

Majority of Parents Say Video Games are a Positive Part of Kids' Lives

WASHINGTON, April 24, 2014 /PRNewswire-USNewswire/ -- A majority of

parents say playing video games benefits their children, according to

new research released today by the Entertainment Software Association

(ESA). The report, 2014 Essential Facts About the Computer and Video

Game Industry, reveals that56 percent of parents say video games are a

positive part of their child's life.

Other key findings include that 68 percent of families with children

under 18 at home believe game play provides mental stimulation or

education, and more than 50 percent believe games help them spend time

together. Moreover, 58 percent of parents whose children are gamers

play games with their kids at least monthly, and among parents who

play with their kids, 88 percent believe video games are fun for the

entire family.

"Parents across America recognize the widespread benefits of video

games, including education, mental stimulation, and the bonding

opportunities they create for families," said Michael D. Gallagher,

president and CEO of ESA, the trade association that represents the

U.S. video game industry. "Video games are a favorite pastime enjoyed

by men and women of all ages, and millions worldwide who share their

game play experiences with friends and family."

The report also found that parents monitor their children's game play.

In fact, 95 percent of parents report paying attention to the content

of the games their children play, and 91 percent are present when

games are purchased or rented. Additionally, 88 percent of parents

whose children play games believe the Entertainment Software Rating

Board (ESRB) video game ratings are either very or somewhat helpful in

choosing games for their children.

"Our industry has an unparalleled commitment to helping parents make

informed entertainment choices, and these findings underscore the

value of the ESRB rating system," Gallagher said.

The 2014 Essential Facts also provides statistics on gamer

demographics; the types of games played and the kinds of game

platforms used; the top-selling video games; and other industry sales

information. Notable findings include:

-- 181.3 million Americans play video games;

-- 51 percent of U.S. households own a game console, and those that do

own an average of 2;

-- The average game player is 31 years old, and 39 percent of game

players - the largest age segment - are 36 or older;

-- Gamers play on-the-go: 44 percent play on smartphones, and 33

percent play on wireless devices;

-- Casual and social game play on mobile devices and online increased

in popularity by 55 percent from 2012 to 2013; and

-- Consumers spent more than $21 billion on game content, hardware,

and accessories in 2013.

Essential Facts is the most in-depth and targeted survey of its kind.

It is conducted by Ipsos MediaCT, gathering data from more than 2,200

nationally representative households.

ESA offers services to interactive entertainment software publishers,

including conducting business and consumer research; providing legal

and policy analysis; advocating on First Amendment, intellectual

property, and technology/e-commerce issues; managing a global content

protection program; owning and operating E3; and representing video

game industry interests in federal and state government relations. For

more information, please visit www.theESA.com or follow us on Twitter:

@RichatESA.

SOURCE Entertainment Software Association

-0- 04/24/2014

/CONTACT: Dan Hewitt, 202.223.2400, dhewitt@theESA.com

/Web Site: http://www.theESA.com

CO: Entertainment Software Association

ST: District of Columbia

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PRN

-- DC11743 --

0000 04/24/2014 13:00:00 EDT http://www.prnewswire.com

Copyright © The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

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